United Front Games – World Artist
September 2009 – February 2011
- worked on Modnation Racers and True Crime
- responsible for set dressing and terrain modeling for areas in the open world
- gameplay changes to the world environment as requested by designers
- create buildings and props based on references or concepts with open world technical limitations
- resolve bugs for scenes, models, and other technical areas
- technical modeling: LODs, physics tagging, collision fixes, occluders
Electronic Arts: Black Box – Environment Modeler
April 2008 – December 2008
- worked on Need for Speed Undercover for HD (Xbox 360, PS3) and SD (Wii, PS2)
- create props from reference photos provided and revised them as requested by art director / supervisors
- fixed scenery, buildings, and props created by outsourcing vendors to meet company standard
- created level of details (LOD) B and C for props and buildings