• Autodesk 3DS Max
  • Autodesk Maya
  • Adobe Photoshop
  • CrazyBump
  • Perforce
  • Adobe After Effects

technical skills

Hot Dog Stand


Need For Speed: Undercover


Medieval Marketplace

portfolio

United Front Games – World Artist

September 2009 – February 2011

- worked on Modnation Racers and True Crime

- responsible for set dressing and terrain modeling for areas in the open world

- gameplay changes to the world environment as requested by designers

- create buildings and props based on references or concepts with open world technical limitations

- resolve bugs for scenes, models, and other technical areas

- technical modeling: LODs, physics tagging, collision fixes, occluders

Electronic Arts: Black Box – Environment Modeler

April 2008 – December 2008
- worked on Need for Speed Undercover for HD (Xbox 360, PS3) and SD (Wii, PS2)

- create props from reference photos provided and revised them as requested by art director / supervisors

- fixed scenery, buildings, and props created by outsourcing vendors to meet company standard

- created level of details (LOD) B and C for props and buildings

work experience

Merit Scholarship Award (3.5 GPA and above) – The Art Institute of Vancouver

awards

The Art Institute of Vancouver – Burnaby – 2008
Diploma – Game Art and Design

education

[Email] contact@alanmach.com
[Phone] (604) 765-3326

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